A downloadable asset pack

Buy Now$110.00 USD or more

What is this about?

This is a FULL course that I've been working on for the last few months on how to create a 2D Online multiplayer game with thew networking solution - Fusion! (from the developers of Photon)

We will learn about the fancy topics such as - client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.

You'll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more!

And don't worry about missing out on anything - this course will be updated for any major API changes.

Plus, you'll receive project files at the end of each video, along with extra recommended links about the current subject.

And to top it all off, you'll have access to a Discord channel where you can get help and help others!

So if you're interested in learning multiplayer development and more specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion.

What do you Get? 

✔️33 video files of the whole course (about 5h long).
✔️Project files at the end of each video.
✔️Link to the Discord channel where you can get help and help others! 
✔️Extra recommended links at the end of each video about the current topic.
✔️Game assets throughout all of the course.

Course Highlights-

  • Learning the fundamentals of the server-client model, when do we want to use this kind of a model, explaining what are client side prediction, server reconciliation and so on.
  • Lobby matchmaking - Create room as a host, join a specific room as a client, join a random room or create one.
  • Object pooling with Fusion for all network objects.
  • Understanding what are proxies, different ways we interpolate them, fixed update network etc.
  • Respawn logic.
  • Match timer and end game logic.
  • Player chat bubble logic.
  • Player damage and health logic.
  • Syncing player visuals - weapon kick, fire muzzle effect, animations etc.
  • How to simulate lag for testing.
  • How to easily test a client and a host (using ParrelSync).
  • Course will be updated for any major API changes!.

Who this course is for:

  • Any unity game developer that is interested in learning how to develop with Photon Fusion!
  • Any unity game developer who is interested in learning how to create a 2D Multiplayer Game with a client-host model.
  • Intermediate Unity developer who loves making multiplayer games.
  • Anyone with a basic experience with Fusion/Multiplayer development who wants to deepen their knowledge in the multiplayer development world.

Requirements

  • If you don't have a bit of experience with creating multiplayer games, this could be a challenge (a fun one) but a challenge it will be! So either get excited or skip this course for now!


Discord Channel (Coupons may still be available!)

Feel free to join the Discord channel if you have any questions!


Course landing page - 

https://btounity.wixsite.com/2dmultiplayercourse

So that's about it, cya in the Discord channel! 

Purchase

Buy Now$110.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $110 USD. You will get access to the following files:

Fusion 2D Course!.rar 3 GB